Beginning OpenGL Game Programming 2nd Edition
Download e-Book
Book Introduction
e-Books Highlight
-
Edition2nd Edition
-
ISBN978-1598635287
-
Posted on2017-01-16
-
FormatPdf
-
Page Count320 Pages
-
Author
About the e-Book
Beginning OpenGL Game Programming 2nd Edition Pdf
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
e-Book View
Download e-Book Pdf
Amazon View
Buy It From AmazonThis site comply with DMCA digital copyright. We do not store files not owned by us, or without the permission of the owner. We also do not have links that lead to sites DMCA copyright infringement.
If You feel that this book is belong to you and you want to unpublish it, Please Contact us .
By Libribook
AI Game Engine Programming
Pro C# 2010 and the .NET 4 Platform