This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now bein
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully th
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ide
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. T
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer game